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Bounds center does NOT match the transform.position
`InverseTransformPoint` is not working for us. Always the same as worldSpace. GameObject is translated and bounds center point never matches the GO position. We tried sever `RecalculateBounds` on LOD...
View ArticleOnTriggerEnter not called on enabled for colliders inside
When we enable a force field Collider, I want all the colliders inside of field to OnTriggerEnter. Nothing is happening. OnTriggerStay is not called either. OnTriggerEnter works if we move a a Collider...
View ArticleAddressables always uses the first group in list
I have two groups. One Desktop. One Mobile. Want simpler meshes and effects for a mobile build. I set the default Group to Mobile. I set the Profile to Mobile. Build/New Build/Default Build Script. It...
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