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Bounds center does NOT match the transform.position

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`InverseTransformPoint` is not working for us. Always the same as worldSpace. GameObject is translated and bounds center point never matches the GO position. We tried sever `RecalculateBounds` on LOD and the Mesh. Nothing changes. var localSpace = transform.InverseTransformPoint(new Vector3(x, y, z)); var worldSpace = transform.TransformPoint(new Vector3(x, y, z));

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