This is NOT a bullet/paper problem.
A collider sphere is used as a projectile.
projectile is 760 m/s.
A gun fires it.
The gun is nested under a ship with a mesh collider for a hull.
On the first frame after firing, I get an ProjectileModel.OnCollisionEnter number of contacts:1 frame:712
Contact point is 15 units away. About 1/50th of 760.
All the colliders on the ship are reported as a collision.
All contact points for all different colliders are the same.
Unity claims the projectile hit the hull, all projectiles on the ship waiting to fire, and the water surface.
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