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Collision Detection ContactPoint is wrong when Continuous

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NOT a paper/bullet problem. gun is nested under the rigidbody ship. gun is above the hull in world space. gun fires the projectile. projectile.myRigidbody.AddRelativeForce(impulseVector, ForceMode.VelocityChange); velocity is 760 m/s The projectile collides with the ship hull. The contact positions are 15 units away from the hull collider. If discrete, it does NOT collide with the hull.

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