NOT a paper/bullet problem.
gun is nested under the rigidbody ship.
gun is above the hull in world space.
gun fires the projectile.
projectile.myRigidbody.AddRelativeForce(impulseVector, ForceMode.VelocityChange);
velocity is 760 m/s
The projectile collides with the ship hull.
The contact positions are 15 units away from the hull collider.
If discrete, it does NOT collide with the hull.
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