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Terrain has high draw calls

Hi All, Our solution to woods/trees did not scale well with large maps so we are trying terrain engine. We used the height map import with the shape of our lake hex grid. Our maps are basically flat with the coastlines dropping straight down. We get high draw calls over 1K and over 1 million Tris. It pixelizes the coastline too. How do you reduce drawcalls and reduce verts without losing the coast line? Thanks![alt text][1] [1]: /storage/temp/58508-heightmap.jpg

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