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Unity Analytics custom event limit for server in multiplayer game.

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New to Unity Analytics custom events but saw documentation on "100 events per hour (per instance of your game)." Tracking 95% of events on the server side with an authoritative server. So 25 people in the game, only can send on average 4 events per client action in an hour? 4 event logs per hour is worthless. Do I have to separate data for the client project and the server project? So I cannot track button clicks with server analytics unless it sends a message to server where the server logs the custom button click event.

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