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Different mesh draw call count for test and production scene

Hi All, Mesh assets were created to use an texture atlas. All use the same material. In a test scene, all the assets use one draw call or less. When used in game as collection of board hexes, some use 4 calls. Some use 8 calls. We turn off the GameObject to get difference to come up with the draw call count in game. Appreciate any insight. Cheers

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