Hi All,
I'm trying to use the physics engine to simulate a traveling sound wave.
I'm using a sphere collider whose radius grows to match speed of sound.
The edge of the sphere is the wave.
Every FixedUpdate() the wave radius changes.
It goes through the target, engulfs the target.
NO trigger events are fired.
Bullet through paper not an issue?
I can see it intersect the sphere surface.
It would trigger the OnTriggerStay() once isside the sphere ?
Cheers,
Kevin
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